# Using Arrays in SuperCollider

## Simple Arrays

In SC, arrays are collections of objects of any kind. They can be defined and accessed using brackets:

// define simple arrays:
a = [0,1,2,3];
b = [0,1,2,"last_value"];

// access indices:
a[3];


## Dynamic Creation

The array class offers numerous methods for creating arrays, including fill():

c = Array.fill(4,{arg i; 10/(i+1) });


## Arrays of Buses

Especially in multichannel projects and larger mixing setups, arrays of buses can be helpful. Make sure to boot the server to actually use (scope) the buses:

// an array of 16 buses, each with 4 channels:
~busArray = Array.fill(16,{Bus.control(s, 4)})

// scope the second bus in the array:
~busArray[1].scope

// set the third bus of the second bus in the array:
~busArray[1].setAt(2,0.5);


## Array of Nodes/UGens

The same array approach can be used to generate multiple nodes, for example sine waves at different frequencies and amplitudes:

// an array of 16 sine oscillators:
~sineArray = Array.fill(16,{arg i;{SinOsc.ar(200*i)}.play})


## Array of Synths

The previous example can also be used with SynthDefs, which is a good starting point for additive synthesis:

// a simple synthdef
(
SynthDef(\sine,
{|f = 100, a = 1|

Out.ar(0, a * SinOsc.ar(f));

}).send(s);
)

~busArray = Array.fill(16,{arg i;Synth.new(\sine,[f:200*(i+1),a:0.2])})


Warning

The second argument of fill has to be a function in curly brackets. If not, the array will contain multiple pointers to the same object (try)!