Send & Receive
Send and receive objects allow a wireless connection of both control and audio signals. The objects are created with send and receive or short s and r for control rate signals and get one argument - a string labeling the connection.
Prepending a $0- to a send label turns it into a local connection. These are only valid inside a patch and its subpatches but not across different abstractions. The example send-receive-help.pd shows the difference between local and global sends when used in both cases. It relies on the additional abstraction send-receive.pd which needs to be in the same directory:
Send and receive of control signals with subpatch and abstraction.
The inside of both the subpatch and the abstraction are identical:
Inside of send-receive and the subpatch.
Audio send and receives follow the same rules as control ones. They are created with an additional ~, as usual for audio objects. The example send-receive-audio.pd shows the use of these buses:
Send and receive of audio signals with subpatch and abstraction.
Throw & Catch
Throw and catch are bus extensions of the above introduced send-receive method, only for audio signals. Unlike with s~ and r~, it is possible to send multiple signals to one catch~. This allows a flexible audio routing and grouping without a lot of lines. The example throw-catch.pd throws four sine waves to a common bus for a minimal additive synthesis:
Using throw and catch to merge four signals.